Game Design and Architecture are fundamentally similar. Both strive to balance design and utility with narrative and charm.
I seem to be obsessed with architecture these days and equally inspired by instagrams accessibility to great shot. I must admit though one kind of feeds the other… It all started when designing sounds for the Raid Boss monster on The Secret World.
The concept of what makes something colossal actually feel massive. Visually you think shadows and lighting. A big building will create huge shadows, a long corridor will have a vanishing point. The audio representation of size is usually created with reverb, delays and frequency response. For this monster I found myself using a lot of tricks to fool the ear, using harmonics and attenuating other sounds for clarity. With a battle containing 10 players you’re competing with a lot of sounds! All that to say I started using architecture as inspiration.