Ambience is the blurring of designed emotion and reality, evoked through your subconscious.
The ability to create a parallel reality without questioning the origin or intention is a unique opportunity. As sound designers, we’re sonic architects with the ability to shape whatever emotion we chose. For game audio it is no longer a technical limitation, but a creative leap.
An ambience transition test… the concept is capturing a location without context. In post, conduct the emotion through processed elements and slowly introduce the locations actual sound. The equivalent to fading from black & white to color.
Stereo 24bit / 96KHz
Recorded in Lachine (Google Maps)